She can be a better card in some formats, some of the time, and its not like its the biggest slam dunk or anything

Jeskai Striker Commander (1) Creature (18) Goblin Electromancer Third Path Iconoclast Young Pyromancer Baral and Kari Zev Elsha, Threefold Master Guttersnipe Haughty Djinn Monastery Mentor Veyran, Voice of Duality Archmage Emeritus Manaform Hellkite Mangara, the Diplomat Storm-Kiln Artist Voracious Bibliophile Caldera Pyremaw Lier, Disciple of the Drowned Transcendent Dragon Velomachus Lorehold Instant (15) Consider Opt Pongify Swords to Plowshares Abrade Electrodominance Narset's Reversal Think Twice Frantic Search Prismari Command Transforming Flourish Big Score Expansion / Explosion Sublime Epiphany Magma Opus Sorcery (15) Ancestral Vision Faithless Looting Ponder Preordain Curse of the Swine Expressive Iteration Compulsive Research Dismantling Wave Deep Analysis Rite of Replication Will of the Jeskai Baral's Expertise Mana Geyser Time Wipe Vanquish the Horde Enchantment (6) Curse of Opulence Aligned Heart Ghostly Prison Shiny Impetus Tempest Technique Whirlwind of Thought Artifact (8) Sol Ring Arcane Signet Azorius Signet Boros Signet Fellwar Stone Izzet Signet Talisman of Progress Adaptive Training Post Land (37) Adarkar Wastes Ash Barrens Battlefield Forge Cascade Bluffs Clifftop Retreat Command Tower Evolving Wilds Exotic Orchard Ferrous Lake Glacial Fortress Irrigated Farmland Island x5 Mountain x5 Mystic Monastery Path of Ancestry Perilous Landscape Plains x4 Prairie Stream Reliquary Tower Rugged Prairie Shivan Reef Skycloud Expanse Sulfur Falls Temple of Enlightenment Temple of Epiphany Temple of Triumph Commander, Theme, and Strategy Jeskai Striker is a spellslinger deck, though a confused one

However, this also makes them prone to removal and board wipes
Realistically, your best bet is to use Rule Zero to also allow Krarks Other Thumb to be playable
Frequent delays can lead to stockouts and lost sales opportunities
Do note that this only triggers once each turn